That concept is both the curse and crux of the Monaco multiplayer experience. It’s appropriate that Monaco’s graphics and gameplay hearken back to a late ’80s/early ’90s style of gaming, since it’s been about that long that gamers have been wishing for a heist game that doesn’t focus on the heist gone wrong and subsequent shootout, but rather the perfectly executed job. That type of timeframe means a lot of great had to be cut and, to help make those decisions, I really tried to focus on games that provided a multiplayer experience you couldn’t get prior to this generation. The only rules here are the game can’t be a shooter (obviously) and have to be on a current gen system, or be a PC game released roughly between 20. It’s time that those games got their well deserved attention. While it’s true that many of the most readily available and popular multiplayer games are shooters, developers of this generation, perhaps more than any other, have really gone out of its way to create multiplayer games that don’t rely on shooting your friends in the face just to be entertaining. For instance, there is the growing belief that the only multiplayer games anyone is interested in making anymore are shooters. It’s easy sometimes to get caught up in popular opinion, even if it isn’t necessarily true.
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